2/22/2024 0 Comments DIABLO 3 4 pc vyr build![]() Prior to 2.5.0 it was 90 frames (1.5 seconds) long. ![]() What does that mean?įor speed coefficient > 1.0 (channeling skills) the Paralysis window length on your character was nerfed. Patch 2.5.0 states for Manald Heal "The number of procs generated by channeled skills while using this item has been reduced by 25%". At this point it is also worthwhile noting that while a Paralysis window is open, each damage instance within that window can reproc a new window (there is no ICD) giving you the possibility to chain Paralysis procs.Īs for the proc length, it was nerfed in 2.5 "Channeling" skills proc Paralysis for your character and open a frame window (this also means you can proc it without hitting a target, e.g. In short: "Hit" skills proc Paralysis on a target. ![]() Each damage instance within that specific window from the same skill will additionally apply a Manald Heal damage instance to all targets hit. If Paralysis is procced by a damage instance, it opens a 67 frame window on your character. The proc-chance for Electrocute is 7.804555427071125% the proc chance for Lightning Disintegration Wave and Arcane Torrent is 5.086232538105606%. Speed coefficient > 1.0: These skills have a different chance per damage instance to proc Paralysis for your character. For instance Spectral Blade:Thrown Blade applies three hits per animation - each hit will apply a Manald Heal damage instance if Paralysis is procced for that attack. If Paralysis is procced by a damage instance, that instance will additionally apply a Manald Heal damage instance. Inherent speed coefficient = 1.0: These skills have a flat 15.0% chance per attack to proc Paralysis on the target. Paralysis behaves differently for skills with an inherent speed coefficient = 1.0 (damage hit skills) and speed coefficient > 1.0 (channeling skills). ![]() How does Manald Heal/Paralysis work exactly? ![]()
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